From the earliest pixelated games to the outrageously realistic experiences of today, flight simulators have always been pushing the boundaries of what can be visually recreated in a video game. It’s one thing to make space look good; it’s another thing entirely to faithfully recreate the cockpit of a 747 and the whole world around which it might fly.
On this episode of The Vergecast, the fourth and final installment of our series on the five senses of video games, we asked Polygon’s Charlie Hall to help us make sense of the current state of the art in flight simulation. Hall, who once spent more than four months in VR mapping the edge of the Milky Way galaxy in Elite: Dangerous, has more experience in a virtual cockpit than most. We…