Warner Bros. Discovery took a $200 million hit after the launch of Suicide Squad: Kill the Justice League, the troubled looter shooter released in February — and now we have a sense of what went wrong. A new report from Bloomberg details some of the studio’s struggles behind the scenes, including inexperience with the multiplayer genre and a “constantly changing vision.”
Rocksteady, the UK-based studio owned by Warner Bros. Discovery, was tasked with developing a Suicide Squad game in 2016. At this time, new Rocksteady employees were reportedly unaware that the studio was developing a multiplayer game, as Rocksteady is known for its single-player action-adventure games like Batman: Arkham Knight. This caused many employees to leave, B…